So it was, after a desperate escape from an army of winged fiends and a forsaken deal with the gatekeeper, the wandering fools had tumbled through the portal and into the alleyway of an impossible city. One of their numbers, the qunari mage, was now comatose, an arrow from his prior altercation still buried in his chest. Another had failed to to come through at all, the elven rogue now perhaps lost forever to the multiverse. Sorcha, still in her horse form, recognized that a poison seeped through the qunari’s chest and gestured for Freya to throw him over her back. After securing him, she ventured from the alleyway to search for medical aid for their companion. On the streets, she discovered fantastic creatures and fiends that walked in the light of day without a glance paid to them from the other denizens. Freya grabbed the attention of the closest, most human-looking person, a woman wrapped in a garish corset. The woman seemed offended when Freya indicated the “demons” around them, telling her not to “insult her clients.” The woman informed her that they had entered Sigil, also known as the City of Doors as well as the Cage. When Freya asked for medical help, she suggested she look to the markets or find help with the Bleak Cabal at the Gatehouse.
Freya “led” Sorcha through the city. As they walked, the streets seemed to stretch ever upwards in every direction. Towers spiraled upside-down over their heads. After some time wandering, they chanced upon a bauriar, a creature half-man and half-goat, but entirely alien to the adventurers. The bauriar agreed to give Freya a quick run-down of the city and lead them to the Market Wards, but at a cost of ten gold pieces. Freya reluctantly relinquished her gold. The bauriar led them through a seemingly random door in an alley, which opened into a bustling market street. After the bauriar bid them adieu, Freya and Sorcha searched desperately amongst the vendors for someone knowledgable in healing. Amidst the chaos of the outlandish environment, the best they could find was a street merchant peddling suspect concoctions in glass vials. He offered them a healing potion for the steep price of 100 gp. Freya hatched a bait-and-switch scheme where she attempted to sell the old man Sorcha, still in her horse form, in exchange for the potion. When the peddler ran to grab a bit piece, Sorcha lost her patience and reverted to her elven form. In one of her infamous outbursts, she screamed at Freya and the peddler both, drawing the attention of members of the Harmonium, the local enforcers. It took some explaining from Sorcha for them to not drag the pair away on charges of fraud.
The situation of our fools now seemed desperate, but all the commotion had drawn the attention of Mara Ravenwood, a human member of a local artisan guild traveling with her trusty mechanical construct servant. Mara proposed that her guild would be interested in helping their friend if they agreed to let them try experimental treatments on him. Back in the guild hall, gnomish workers busied themselves on the qunari’s wound. Mara did her best to explain to Freya and Sorcha that they were not, in fact, still trapped in the Fade in their home world of Thedas, but had travelled to a city in another plane of existence. She provided them reading material on the structure of the planes. The existence of the Fade in Thedas and it’s similarities to the astral plane seemed of particular interest, especially to the guild master, a wizened old gnome in large spectacles. Freya and Sorcha protested their desire to return to their home world, but, while their companion was still ill, it seemed they would be stuck within this strange city.
In order to pass the time and introduce the two to some of the lighter aspects of Sigil, Mara took Freya and Sorcha to the Civic Festhall, the heart of Sigil’s entertainment industry and headquarters of the Society of Sensation. Amidst the food and shows, a factol of the Sensate introduced them to the Society’s core beliefs of experiencing all one can of the multiverse. She also introduced them to the storage of strange orbs the Society had available that contained the memories of all kinds of exotic experiences the multiverse had to offer. The more difficult or dangerous the memory was to attain, the greater its value. Freya sold her experience of the misadventure the adventurers had in their travels through Avernus. Mara promptly paid to see this memory and experienced every painful and horrifying moment through Freya’s eyes. After leaving the Festhall, the group split up. Mara returned to her guild hall, Sorcha sought to find a library that contained more writings on the plains, and Freya determined to explore the city on her own. While meandering, Freya found herself in the Lower Ward. A suspect character lured her into a dark alley, where he and his two friends attempted to mug her. Frey held them off at first with her magic, but was overwhelmed by numbers. Only through clever teamwork with her familiar, Johnson, did she manage to kill two and escape the third. However, she had thrown them her coins as a distraction, so she returned to the guild hall injured and copperless.
Meanwhile, Sorcha had chanced upon a strange robed man who claimed to be looking for a lost girl called “Golden Morning Radiance.” He introduced himself as “Faithful Servant Li,” a minor clerk from the Palace of the Dead. He explained that the girl had been a petitioner who came to the Palace of the Dead to be judged with accordance to the beliefs she held while she lived. She was judged to be sent to Avernus for her afterlife, but was accidentally sent to Sigil due to a grievous error. Sorcha didn’t quite understand all she heard, but decided the girl might be in danger and thus should be helped. After meeting with Mara and Freya at the guild hall, the group travelled to the Hall of Records in search of a medium who might ascertain the girl’s location. In the Hall of Speakers, run by the Sign of One, they found a medium who could help for a price. Sorcha didn’t have the gold for the expensive service, so instead she signed a magical contract that stated she owed the Sign of One one favor in the unspecified future. The medium divined that the girl was living down in the Hive Ward, the slums of Sigil.
The adventurers journeyed through the streets of the Hive, inquiring at the local taverns for information. The bartender in the first tavern mentioned some whereabouts where the girl had been spotted. While there, Freya discovered an underground troll fighting ring through the eyes of her invisible familiar. After searching for her at the Bleak Cabal’s Gatehouse, they finally discovered the girl drinking with a fiend at another tavern she was known to frequent. The girl fled as soon as she spotted Faithful Servant Li. Sorcha assumed her horse form and closed the distance to the girl with little effort. She bit the girl’s cloak and dragged her to the ground, not letting her escape until Sorcha’s companions caught up with them. Once they had calmed the girl down, she explained that she had no desire to be sent to Arcadia, that she had found happiness in Sigil using her abilities to aid the poor. The girl took off again before Li could rejoin them. The adventurers now found themselves faced with a decision. Should they allow the girl, although technically deceased, to remain in Sigil as she wished? Or should they force her to be accompanied back to the Palace of the Dead with Li, as dictated by the law over petitioners?